UVI in my setup – why I work with Falcon instead of fighting it
A workshop report from flexbarker.org
I rarely talk about individual plugins, because most are interchangeable. UVI is an exception for me, So this time a look at my own setup instead of just industry news.
Falcon 2026 – the free update, that makes the difference
Falcon has been a version since last fall 2026 outside, and for me as an existing customer the update came free of charge as usual. Four new oscillators, including phase shapers and a grains oscillator, plus new effects like Bloom Reverb and a Vowels filter. That sounds like a feature list, but in practice this is the reason, why I don't trade Falcon for Contact or Omnisphere: It's sampler, Synthesizer and scripting environment in one tool, and I can build my own signal chains, without hosting five different plugins.
The surface is not nice, I admit that. Who opens Falcon for the first time, needs patience. But once you understand, like layers, Modulators and the script engine work together, it is by far the most flexible instrument, that I own.
Why this is more important to me at UVI than at other providers
The point, which, for me, distinguishes UVI from many other tools: I buy a license, she belongs to me, the update is free. No subscription requirement, no model, where my creative material is trained or reused somewhere. It's a tool, no business model on my back. Especially after everything, what is currently happening around Suno, this has become more important to me, than it was to me a year ago.
There is also currently the Falcon Extended Bundle – Plugin plus 19 Extensions for €199 instead of the regular €1040. For all, who want to get in, this is a good time.
How I specifically use Falcon
In my setup, Falcon is not running as a replacement for a single instrument, but as a center for sound design. I build my own multis there, in which several layers run in parallel: a sample layer for organic character, above that a synthetic layer for texture, and modulators in between, which connect both via MIDI velocity and aftertouch. That's exactly what the script engine is designed for - you can build your own controllers, which control several parameters at the same time, without needing a second plugin.
The new grains oscillator from Falcon 2026 has proven particularly useful for me for pads and transitions, because it creates granular textures, which can be mixed organically with classic wavetables. The phase shaper, on the other hand, is well suited for percussive ones, edgy sounds – something, which I often had to solve with a separate synth before. That both are now in one instrument, not only saves me CPU load, but also the time, that you would otherwise lose when routing between multiple plugins.
There Point my the Presets
A point of criticism, which you often read in forums, affects the browser interface: At over 40.000 available presets, the search can become tedious, if you don't work with tags. I can understand that. My solution is pragmatic: I create my own tag groups, as soon as I build a new sound, which I want to find again later. This takes time once, but it pays off, as soon as your own library grows.
In short
For me, Falcon is not a hype tool, but workbench. That's exactly why I prefer to write about it here, how I actually use it, than just passing through the next update message. If you want to build your own sounds instead of just loading presets, finds a tool in Falcon, that actually supports this work - and in the end, that really belongs to you.